
Quake engine
Video game engine developed by id Software

Video game engine developed by id Software
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, uses binary space partitioning (BSP) to optimize the world rendering. The Quake engine also uses Gouraud shading for moving objects, and a static lightmap for non-moving objects.
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