Common

Global illumination

Group of rendering algorithms used in 3D computer graphics

Global illumination

Common card · No. 460195

Global illumination (GI), or indirect illumination, refers to a group of algorithms used in 3D computer graphics meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent "bounces" where light rays are reflected by other surfaces in the scene (indirect illumination). The term "global illumination" was first used by Turner Whitted in his paper "An improved illumination model for shaded display", to differentiate between illumination calculations at a local scale (using geometric information directly, such as in Phong shading), a microscopic scale (extending local geometry with microfacet detail), and a global scale, including not only the geometry itself but also the visibility of every other object in the scene. Theoretically, reflections, refractions, transparency, and shadows are all examples of global illumination, because when simulating them, one object affects...

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