Façade (video game)
2005 video game
2005 video game
Façade is a 2005 interactive storytelling video game by Michael Mateas and Andrew Stern. Conceived by the developers as an "interactive drama", Façade tasks the player to use text input to converse with two characters, Trip and Grace, who are experiencing conflicts in their relationship. The game uses artificial intelligence methods, including natural language processing, to simulate a conversation between the player and two characters. The developers, Mateas and Stern, both carried an interest in artificial intelligence and interactive entertainment, and began work on the game in 1998. Upon release, Façade received praise for its innovative design and generated commentary about the potential use of artificial intelligence in video games. It received the Grand Jury prize at the Slamdance Independent Games Festival and was a finalist for the 2004 Seumas McNally Grand Prize. Following release, Façade received further retrospective praise for its design, although sources expressed mixed views...
Open boosters, collect cards and trade them. Free to play.
Play for free