The Elder Scrolls II: Daggerfall
1996 video game
1996 video game
The Elder Scrolls II: Daggerfall is a 1996 action role-playing game published by Bethesda Softworks. The second installment in the Elder Scrolls series, it was released on September 20, 1996 for MS-DOS, following the success of 1994's The Elder Scrolls: Arena. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, Arena, the player can now only travel within two provinces in Tamriel, those being High Rock and Hammerfell. Daggerfall consists of 15,000 cities, towns, villages, and dungeons for the character to explore. Arena's experience-point-based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. Daggerfall includes more customization options, featuring an improved character generation engine as well as a GURPS-influenced class creation system, offering...
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