Uncommon

Rule 30

Elementary cellular automaton

Rule 30

Uncommon card · No. 191109

Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. Using Wolfram's classification scheme, Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules. Because of this, Wolfram believes that Rule 30, and cellular automata in general, are the key to understanding how simple rules produce complex structures and behaviour in nature. For instance, a pattern resembling Rule 30 appears on the shell of the widespread cone snail species Conus textile. Rule 30 has also been used as a random number generator in Mathematica, and has also been proposed as a possible stream cipher for use in cryptography. Wolfram is offering $30000 prize for solving three problems concerning Rule 30. Rule 30 is so named because 30 is the smallest Wolfram code which describes its rule set (as described below). The mirror image, complement, and mirror complement...

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