Common
Möller–Trumbore intersection algorithm
Method of calculating ray-triangle intersections in 3D space
Method of calculating ray-triangle intersections in 3D space
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.
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