Common

Extended reality

Combined real-and-virtual environment

Extended reality

Common card · No. 326916

Extended reality (XR) is an umbrella term for various immersive technologies, including augmented reality (AR) and virtual reality (VR) as well as a means to interpolate between them and extend beyond them. It is intended to combine or mirror the physical world, using a "digital twin" able to interact with it, and give users an immersive experience by being in a virtual, augmented, intelligent or digital environment. The first usage of the term "extended reality" was in reference to the use of technology to extrapolate (extend) beyond typical human perception, e.g. allowing us to see sound waves, radio waves, and otherwise invisible phenomena. XR is rapidly growing beyond research and is now being applied in medicine, architecture, education, industry, entertainment, cinema, marketing, real estate, manufacturing, education, maintenance, and remote work. Extended reality can be used for joint effort in the workplace, training, educational purposes, therapeutic treatments, and data exploration...

Read on Wikipedia · Image http://wiki.navit-project.org/index.php/User:Klugem, GFDL

Open boosters, collect cards and trade them. Free to play.

Play for free
Extended reality – Common Wikipedia card | Wikiverse TCG