
Visual programming language
Educational programming system coded graphically by a user

Educational programming system coded graphically by a user
In computer programming education, a visual programming language, block coding system or diagrammatic programming language, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. VPLs are generally the basis of low-code development platforms. Scratch is an example of a VPL.[1]
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