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Visual novel

Narrative-focused video game genre

Visual novel

Rare card · No. 41842

Visual novels are a video game genre of Japanese origin focused on presenting a story. Progress is made via means such as clicking, tapping or pressing a button. Some descriptions of the genre suggest that they present the player with choices that branch the narrative. The aesthetics of visual novels are often conveyed through static images of characters, background art, with soundtracks and sound effects for feedback. Both the narrative and interactions in the games are commonly presented through text boxes and often employ forms of interaction which include menu-choices to control player actions or dialogue that represent the player's character speech or thoughts. Visual novels draw gameplay elements from 1980s Japanese and Western-made adventure games. The term "visual novel" originated by the later-half of the 1990s, while in Japan they are often called noberugēmu (lit. 'novel game') for short. Releases in the 1990s such as Otogirisō (1992), Yu-no (1996), and Kanon (1999) would establish...

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