
Cel shading
Computer graphics rendering technique used to mimic the look of 2D animation

Computer graphics rendering technique used to mimic the look of 2D animation
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat and hand-drawn by using shade gradient or tints and shades instead of shading colors. A cel shader is often used to mimic the style of a comic book or a cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. Though the end result of cel-shading has a very simplistic feel like that of hand-drawn animation, the process is complex. The name comes from cels (short for celluloid), clear sheets of acetate which are painted on for use in traditional 2D animation.
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